A critical path walkthrough including all relics and bosses in Castlevania: Symphony of the Night (SotN, PlayStation, PS, PS1, PSX). Castlevania: Symphony of the Night, originally released in Japan as Castlevania: Nocturne in the Moonlight (悪魔城ドラキュラ X 月下の夜想曲,, Akumajō Dracula. Map Guide: Dark Blue: Area covered in shop item “Castle Map”; Light Blue: Area not covered in shop item “Castle Map”; Red: Save Room; Yellow: Warp Room.
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Alucard Shield — Sktn caverns, the room where the mer-man statue was in normal. A handy weapon option to have before you get the game breaking Crissaegrim.
You need the relic ‘Echo of Bat’ to navigate the dark room, or the spikes simply killed the Dunpeal.
Go on deeper, grab the stuff from the spike-filled tunnel, and then proceed to the save point before Galamoth. That blue door leads to the Royal Chapel. Additionally, you can fly or fall around in the library to the right of the save room and locate the relic ‘Faerie Card’ which lets you access the blue tunic fairy familiar. Enemies the Dunpeal personally attacked or were hit by before will be appear in the enemy list.
The bosses here are from Castlevania III. The lone Cloaked Knight in the ‘bottom’ room of the inverted clock tower guards two items: The sheer amount of HP the boss has is the hard part — nothing else. Destroy both ends of the rock castlevanua go through castlevaniia rock’s tunnel starting with the wolf and changing into the bat in the middle of the tunnel. Although you may think this is a guidde of time, you can cycle through the rooms again for more items and experience.
Once all four gears click, you open a secret room at the lower left of the left gear tower the same one with the wall to the life and heart up described before. Castlevaniz you want to see the next part of the game, equip the Holy Glasses from Maria Renard, and consider using the Holy Sword.
The clock tower is the first step in recovering your lost gear — the helmet ‘Dragon Helm’ is in the lower left room of the large clock tower area where you found relic ‘Fire of Bat’ and can be left equipped on the Dunpeal for the rest of the game.
Go live in fear.
The boss is easy relatively speaking. Only the ferryman’s boat can cause the door to open. If you notice, there is a blue door blocking one of the upper paths. Continue on to the Catacombs. Return to the Reverce Caverns and proceed to the Reverse Entrance.
Castlevania: SotN – Guides
Darkwing Bat This gide mainly rams you and flaps its wings to wind slam the Dunpeal against walls. This also assumes the ‘good’ ending of Dracula X where Richter finds the two rings to free his fiancee from vampire curse.
Claim the Fire of Bat and defeat Karasuman. Wear the new armor and go to the castle keep area to find Richter Belmondo.
Walkthrough – Castlevania: SotN – Guides
cawtlevania When you get to the top of the long drop, change into the bat and fly into the right side. The quest is still to reach the demon librarian in the Long Library. Medusa The boss here is the Medusa; if you have the Mirror Cuirass from the normal castle, you may try equipping it to prevent yourself from being petrified.
Continue back down to the bottom of the cavern and locate the deep cave to Scylla. It gives you an idea of how far you’ve come, so no sweat. Life Up alert — Royal Chapel — Top of the left most bell tower. Heart Up alert castlevaniia Castle Entrance – Past the warp room castle entrance.
But from there, you can build a list of what items you’ve been missing. Take the elevators and ride them to the top and go left. An innocuous grey floor switch past a Marble Gallery blue door will open those shutters and you can proceed into the depths of the castle.
If you find a room with green slimes, you’re headed the wrong direction — you want to go past a room that has a last supper set up with coffins and continue onwards. Since the boss is vulnerable all over, you need castlevnaia work fast to kill it before it kills you. There’s a life-up item to the right of the first save room in castle entrance. There’s a life-up above where you entered the stage an Owl Knight is there. A second one is submerged in the place where you drown the group of spear guards.
Inverted Castle – Colosseum detour Quest: Locate the ‘Alucard Sword’ in the tunnel directly across from the inverted mines’ warp room and your set should be complete.
File:Castlevania – Symphony of the Night – PS1 – Manual.pdf
Use your bat form to reach and defeat the Succubusxotn you the Gold Ring. Dragon Helm — Inverted clock tower’s ‘big room’, go to the lower left corner. Just don’t forget to duck the fireballs. The double jump lets the Dunpeal reach a ledge with a thornweed that’s just above the entrance to the shopkeeper kinda. It displays the names of enemies you fight, so you know what exactly you’re looking for.
Near the room where you got the Katana. Once you activate the lift, you can use it to move between some of the levels of the Outer Wall quickly. If you explored the area of the colosseum and chapel thoroughly, you can combine the shield rod and knight sheild for some hefty defence. Take the second ferry to find the Holy Symbol.
One of them leads to the Underground Caverns you can check your map. Inverted Castle – Alucard’s Items Quest: Inverted Castle – Heart of Vlad Quest: In the big room, be sure to check out the upper left entrance sot the armor ‘Alucard Mail’, which is probably the last piece of armor you will need except in special cases. Some quest items you need the mist to reach.