CRYENGINE GAME PROGRAMMING WITH C C# AND LUA PDF

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CRYENGINE | CC++, LUA Beginner. MP NK Nano Suit

Post Your Answer Discard By clicking “Post Your Answer”, you acknowledge cryenginf you have read our updated terms of serviceprivacy policy and cookie policyand that your continued use of the website is subject to these policies. ActivateNanoSuit false ; Also, you could just adjust the global nanosuit since you’re disabling them for one team anyway. Also I use Microsoft Visual Studio if that helps any.

Sign up using Facebook. Thanks for your time. Yurilein Just getting started. Last edited by Yurilein on Oh btw how did you find that code? I’m sort of lost. Sign up or log in Sign up using Google.

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Scripting – CryENGINE Game Programming with C++, C#, and Lua [Book]

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I’ve searched for a function that spawns players, but wasn’t exactly succesful [I only found something like ReviveAllPlayers ]. Flubber Just getting started. As far as that goes, it would be hell of a workaround to run console commands by lua. Would it be possible to do this all in lua? Do you mean to open the console by lua script or execute a console command from lua?

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I looked in NanoSuit. Select all if self.

Home Questions Tags Users Unanswered. Maybe I’m missing something though, like wrong location? I really don’t have any idea how to get this working. Email Required, but never shown.

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CryENGINE Game Programming with C++, C#, and Lua

Community Archive is read-only – Here you can view content recorded up until February Can anyone point me somewhere? GetTeamId “tan” then end In there you could disable the nanosuit for that team like this: Just in case you want to invoke lua from the console, simply run your script from the console by putting a in front of it This only adn in Sandbox or when launching with -DEVMODE.

Open CryEngine console from lua script Ask Question. I want to give them each separate strengths and abilities on each side for multiplayer. Select all function PowerStruggle: I’m not even sure if the ActivateNanoSuit function has any effect at all.

I’ve tried to put in different places in TeamAction. Whenever a player re spawns check his team with Code: