From battle- suited space marines to giant walking tanks, GURPS. Mecha covers the entire mecha genre! In this book you’ll find: • An easy-to-follow, step-by-step. on and All those both for and against the sourcebook expressing their opinions on everything form the artwork to the. Ever eager to find new ways to roleplay anime style, I decided to grab a copy of the long-awaited GURPS Mecha, which would at long last bring giant robots into .

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From battlesuited space marines making an orbital drop to cinematic Japanese anime action featuring giant walking tanks piloted by beautiful alien princesses, GURPS Mecha covers the entire genre of mecha action! Sample mecha and battlesuits.

So just go with what you feel most comfortable with. Advice on using mecha in everything from alien invasions to superhero campaigns, and suggestions for running anime-themed adventures.

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GURPS Mecha | GURPS Wiki | FANDOM powered by Wikia

Mark Skarr Forum Pervert If you have to ask. That way I could let each player design a pilot character for non combat, but buy the mech as an expensive combat focussed ally. Find More Posts by zorg.


Strong, but with no cheese in it. Mecha need a space opera style combat system. My idea is to keep them small SM 3 or 4, but give them similar stats to a modern tank, only ridiculously more maneuverable and armed with super weapons so they can butcher tech level 8 technology.

Or you could run the mecha combat only with something like the Wushu rules, and stick to Gurps for everything else. Originally Posted by Akagi. They should be made as characters with scads and scads of points.

Why not make the mechs the same, or almost the same.


The complete bibliography is mwcha, with links to every referenced book, movie, etc. Statting the mecha as characters is doable, but a lot of work. They’re combat vehicles and you give them a stat line just like any other vehicle.

Uhm, when you say mech I think of something larger than human-sized. Think of it like a tank. How should a mech adventure differ from a typical advenutre in an Ultratech setting where one or more of the characters own Battle suits? You’d need to set some groundrules, such as typical, minimal and maximal values or DR and Innate Attacks, and likely you’d need a basic Mecha Template, too.

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And a detailed campaign world, Cybermech Damocles! Balance of power shifted on Earth with discovery of new weapon tech.


GURPS Mecha Art Gallery

Don’t worry, I like my characters the way I like my coffee: One problem that I can see with this is that the GM might have to come up with a lot of scenarios to get the players outside of their mechs.

PM me your email and I can see about sending you the wiki. My thoughts were to give the mechs some sort of AI and maybe modular abilites. Originally Posted by Mecua. Especially in combat with dropping passive defense and adding combat option that makes the game better. All times are GMT What are the implications of using mechs as characters over just something from Ultratech. Stats are meaningless since they’re specifically plot devices. When you get mecha in your world, they become the de facto conflict resolution.

Originally Posted by lachimba How should a mech adventure differ from a typical adventure in an Ultratech setting where one or more of the characters own Battle suits?