Pyramid, Thaumatology, Chinese Elemental Powers, e23, and the names of all products published by Steve Jackson Games Incorporated are registered. I supported because “How else you gonna get that sweet, sweet GeekGold? Do something crazy like write a review or session report? Pffft!” – Jim Calabrese. Post about your experiences and thoughts with the GURPS Magic . a bit, known as GURPS Thaumatology: Chinese Elemental Powers.

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Find More Posts by Kromm. It was a nice read.

Surf our site for the files you want. The format established here would make a good basis for other power writeups, kind of like Powers as Styles.

Review: GURPS Thaumatology – Sorcery

Charlotte, NC, United States. Chapter three contains a complete enchantment system that is the piece-de-resistance of the book.

The book is almost exclusively concerned with rules, but it does have a few nods to world-building mechanics like the economics of enchantment and atmosphere rules for magical weapons etc. Wield the Might of the Five Elements! The heart of the content lies in the new advantage Sorcerous Empowerment.

I am not sure which I would have preferred but I like the way this was handled. Find More Posts by SolemnGolem.

The other problem is more endemic to the Elementa, as Powers approach: The sample character is nothing special, but rounds off the book nicely. In addition to this core RPK adds extra rules for the inherent value of items, economic considerations and optional rules for attuning items to the wearer if the GM is worried about Sorcery proliferation.


Chapter 1 The Cycle of the Elements The obligatory fluff chapter. Last edited by Refplace; at Her stand alone quest has been waiting in abeyance for me to put together a workable magic system. Kommentar verfassen Cancel reply Enter your comment here Of course it comes out when I can’t spare the cash Sorcery is almost on the level of Ritual Path Magic when it comes to the required rules-savvyness. Sorcerers are as a rule less flexible than a fully-trained mage, but given enough power that gap closes.

My desire for this book, other then to see a good writeup of an overlooked theme was to see how well it fit for my Kaya elves based on the 5 elements. You are commenting using your Twitter account. Overall I loved the chineae and while I liked all of Bills work I think this is his best and most useful out of the box.

Chapter 5 Campaigns and Crossovers This chapter tends to be the least useful and interesting to me in most books but it was very well written and good reference to source material. The good thing about that is that they are often a lot less chjnese than the spells in Magic. I liked it and it does a very good job of explaining the concepts poqers background.

At the end you find a weighted average of those components and a value score that also takes into account price per page. SoEmp works similar to Divine Favor from the eponymous volume in Powers series.


GURPS Thaumatology: Chinese Elemental Powers – Steve Jackson Games Forums

Which brings us to the spell list in chapter two. Granted, not giving off any scent can thaumatologgy be a life-saver, but I know which of those my players would choose. Sure, you can set arbitrary limits on damage or pre-construct a list of of approved spells, but examples like that Sunbolt make things difficult for the GM.

Notify me of new comments via email. Fill in your details below or click an icon to log in: It covers and consolidates rules from a variety of book and goe over some setting specific stuff so I do consider it useful and a required chapter.

GURPS Thaumatology

Water spells book or other material. Spells in this are always built as abilities and make use Sorcery Talent.

These interactions are as flavorful as they are balanced — perfect for a magic system! Combine Poowers, Meditation skill, and the new Focus technique to push your elemental abilities beyond their limits and use them in powerful ways. If you scale it up to a high meditation or focus skill can allow liberal use of Temporary Enhancement and Powers that Default and you can get a good variety of effects without much more of a buy in.

Thinking it over I do miss a few “cold” effects for Metal.